These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. All these weapons count as non automatic weapons and thus work with either GunslingerRiflemanor Sniper respectively, except the Cryolator, which is counted as a heavy gun and thus works with Heavy Gunner. Normal and legendary weapons will change their name when mods are applied, unique weapons will not. Uniques are typically either bought from merchants or are quest rewards. Unique weapons are weapons that are already named and will always retain the same special bonus. Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Normal weapons have no special statistics on them whatsoever. ![]() ![]() Unlike previous installments, weapons in Fallout 4 fall under three classifications: Normal, legendary, and unique.
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